Kickstarter page template
Almost every successful campaign page follows the same backbone. Here it is, section by section, with what to put in each. Use it as a checklist, or fill it in with a free builder and paste the finished page into Kickstarter.
Checked October 2026.
The template, top to bottom
Backers decide in the first screen or two whether to keep reading, so the order matters as much as the content. Most visitors never scroll past the rewards.
- Hook. A header image with your project's name and the one line that says what it is. Under it, two or three sentences: what it is, who it's for, and why now.
- At a glance. A strip with the three facts backers look for first (players and play time for a game, battery and weight for a gadget, page count for a book), the lowest pledge price and the delivery month.
- What it is. Show the thing. Photos, renders, a short GIF of it working. Keep the text short; this is where the pictures do the talking.
- Proof. Why a stranger should believe you can deliver: a working prototype, test results, reviews or previews, a past campaign, a known manufacturer.
- Rewards. One card per tier with a picture, the price and exactly what's included. Three to five tiers is usually plenty; more makes people hesitate.
- Add-ons and stretch goals. What backers can add, and what unlocks as funding grows. Each stretch goal should improve what every backer gets.
- Shipping. A table of regions and prices, when you charge for shipping (now or later in a pledge manager), and whether VAT and duties are included.
- Timeline. From campaign end to delivery, phase by phase. A believable timeline beats an optimistic one.
- Team. Faces, names and what each person has made before.
- Risks and challenges. Kickstarter asks every project for this. Name the real risks and say what you'll do about each.
- FAQ. Answer the questions backers ask in the comments, and keep adding to it during the campaign.
What changes by category
The backbone stays the same. What changes is the proof backers in each category expect:
| Category | The proof backers look for |
|---|---|
| Board games | Components shot, how a turn plays, rules download, previews from reviewers |
| Tech and gadgets | Spec table, test numbers, comparison against what people use now, prototype video |
| Video games | A GIF per mechanic, a playable demo, platforms and release window |
| TTRPGs | Sample pages, the world in a paragraph, system and page count |
| Comics and books | Interior pages, edition details (cover, size, binding), the creator's past work |
| Outdoor gear | Field and torture tests, materials, weight |
| Fashion | Fabric, fit, a size chart and photos on real people |
| Home products | The product in a real room, dimensions, materials and care |
| Art and enamel pins | Close-ups of the finish, size, backing and the full set together |
Fill it in for your category
Each PledgeBird builder starts from this template with the sections and wording your category's backers expect, plus a full example to edit. Fill in your project, pick a look, and copy the finished page into Kickstarter's story editor, images included. Building is free.
Board Games
Box art hero, players/time/age strip, components, how to play, reviews, tiers, stretch goals and shipping tables.
Free to buildMiniatures & STL
Grey-render hero, scale/models/files strip, turntable GIFs, file details, from-file-to-table steps, digital, merchant and resin tiers, and a merchant license section.
Free to buildTech & Gadgets
Product hero, battery/weight/warranty strip, spec table, ✔/✘ comparison, demo GIFs, press and testers, EVT/DVT/PVT timeline.
Free to buildVideo Games
Key art hero, platforms/genre/release strip, a GIF per mechanic, system requirements, demo links, digital-to-physical reward ladder and dev timeline.
Free to buildTabletop RPGs
Book cover hero, pages/system/players strip, book specs, free quickstart, the setting, PDF-to-hardcover-to-collector tiers and content stretch goals.
Free to buildComics & Books
Cover hero, pages/format/genre strip, edition details, sample pages and page-flip GIF, credits, digital-to-deluxe reward ladder.
Free to buildOutdoor & EDC
One measurable promise, weight/runtime/rating strip, specs and runtime table, ✔/✘ comparison, field tests, production waves.
Free to buildFashion & Accessories
Lifestyle hero, sizes/material/weight strip, feature callouts, size guide, colourways, quantity packs and size-exchange shipping.
Free to buildHome & Design
Craft-story hero, capacity/material/origin strip, design details with hard numbers, dimensions and materials, 'why not a cheaper one?' and R&D proof.
Free to buildArt & Enamel Pins
Hello-from-the-artist intro, size/plating/designs strip, pin spec card, past projects as proof, quantity ladders and freebies.
Kickstarter, Indiegogo, Gamefound and BackerKit
The sections are the same on every platform. What changes is how the page goes in and the image sizes:
- Kickstarter: paste the finished page into the story editor, images included. Reward images sit in the pledge sidebar.
- Indiegogo: since October 2025 it runs on Gamefound's platform. Add images one at a time with the image button, 840 to 1200 pixels wide. Rewards and add-ons use square 700×700 images, and the cover image at the top is at least 1743×498 with no text.
- Gamefound: images go in through the "Add media" button, and stretch goals have their own module with square cards.
- BackerKit: paste the text, then upload the images; stretch goals show as wide achievement images.
The builder gives you the right version for each: a paste-ready page for Kickstarter, and a numbered image pack with the correct sizes for the others.
Mistakes that cost backers
- A wall of text before the first picture. Lead with an image and keep paragraphs short.
- Unclear shipping. "Shipping charged later" with no estimate makes international backers wait or leave. The shipping calculator turns quotes into a table.
- Too many reward tiers. Every extra choice slows people down. The reward tier planner checks your margin on each one.
- Images with text that's too small. Most backers read on a phone, where your page is shrunk to fit. Big type in images, or put the words in real text.
- A missing AI statement. Kickstarter asks whether a project uses AI. If you used it for art or text, say how.
Questions
Does Kickstarter have a page template?
Kickstarter gives you a story editor with headings, text, images, video and links, but no layouts. The look of big campaigns comes from images: headers, reward cards and tables made as pictures and placed in the story.
Can I paste a designed page into Kickstarter?
Yes. Kickstarter's story editor accepts pasted text and images. The PledgeBird builder copies the whole page, images included, so you can paste it in one go.
How long should a Kickstarter page be?
As long as it needs to answer what it is, why it's good, what backers get, when it arrives and what could go wrong. Most successful pages are long, but they put the most important things in the first few screens.
Is there a template for Indiegogo, Gamefound or BackerKit?
This one. The same sections work on every crowdfunding platform, because backers look for the same things everywhere. Indiegogo, Gamefound and BackerKit don't take pasted images, so the builder gives you a numbered image pack to upload instead.
Should I hire a designer instead?
If you also need ads and launch marketing, an agency can be worth it. For the page alone, see what designers, Fiverr freelancers and agencies cost compared with doing it yourself.
Turn your numbers into a finished campaign page
The PledgeBird Page Builder lays out your Kickstarter page the way top campaigns in your category do: headers, reward cards, specs, stretch goals and shipping tables. Free to build.
Pick your category